

Though it's quite fast, it has a very deceiving hitbox that is much smaller compared to how the animation looks. At close range, it can also link into 5A. One of the best air-to-air attacks in the game, and it can be still used as a jump-in attack.ĭoes high damage and covers a very long distance in front of Chaka. Not a bad grab but it launches the opponent all the way to the opposite corner, meaning you'll have to chase after them, which can be tough as Chaka. Can be punished by some characters if done in the corner due to long recovery animation, so watch out.ĭoesn't have much use aside from the additional range it provides. Arguably one of the best Guard Cancels in the game, the reason for that being the ability to perform full combos after it!After being nearly defeated and destroyed by Jonathan Joestar, DIO and his servants manage to sneak onto a ship with Jonathan and his wife Erina. Jonathan sacrifices his life to save Erina by destroying the ship's engine. In order to survive, DIO severed Jonathan's head and combined with his body, then locked himself in a coffin for nearly years until he was found by a group of fishermen. JoJo's Bizarre Adventure Moves, Characters, Combos and Strategy Guides FIGHTCADE JOJO CONTROLS HOW TOĪfter escaping his coffin, DIO searches for a new way to end the bloody feud with the Joestar family and discovers how to become a Stand user.

Waiting to restore his full power and learn the abilities of his Stand 'The World', he sets his hideout in Cairo, where he plans to defeat the Joestars once and for all and take over the entire world. He is a mostly close range type character featuring some high damaging strikes and fast movement. He shares a lot of similarities with Jotaro, however, unlike him, he has several long-distance attacks in his arsenal. Serves as an okay anti-air, especially when paired together with S. Solid anti-air when timed right, although a bit slow. Good move to finish combos with as it will hard knockdown the opponent during long combos instead.

It is a good anti-air against opponents directly above DIO.Ĭauses hard knockdown on anyone without their Stand on. Solid hitbox makes it good for both air-to-air and jump-ins.

Slightly slower startup and higher damage. C - DIO performs a swinging punch in the air. For whatever reason, this move can be almost instantly recovered from, making it one of the worst grabs in the game.ĭIO's grab is only really useful to finish off an opponent. DIO performs a quick, 3-hit version of his Blazing Fists attack which takes a very long while to recover, making it one of the worse Guard Cancels in the game due to that reason. It's only really useful to counter mid-air attacks.
